//Copyright  2015 Max "Shrinker" Wieden
//Refer to license for license details.
mainMenu
{
	strings[
		title           : "Main (F12)"
		help            : "?"
		x               : "\\uX"
		newWorld        : "\\uN\\uew world        "
		load            : "Load"
		loadReadMeFirst : "Read me f\\ui\\urst  "
		loadAsNewWorld  : "As n\\ue\\uw world"
		loadMb3TXTDAT   : "M\\ub\\u3 txt/dat    "
		loadHL1MAP      : "HL\\u1\\u map"
		loadHL2VMF      : "HL\\u2\\u vmf"
		loadQ3MAP       : "Q\\u3\\u map         "
		save            : "\\uS\\uave             "
		saveAs          : "Save as"
		saveAsAsCopy    : "As \\uc\\uopy"
		saveAsMb3TXT    : "Mb3 \\ut\\uxt"
		saveAsMb3DAT    : "Mb3 \\ud\\uat"
		saveAsHL1MAP    : "HL1 \\um\\uap"
		saveAsHL2VMF    : "\\uH\\uL2 vmf"
		saveAsQ3MAP     : "Q3 m\\ua\\up         "
		export          : "Export"
		exportMb3TXTComp: "Mb3 txt\r\n+comp. \\uf\\ueatures"
		exportWfOBJ     : "Wavefront \\uo\\ubj  "
		plugins         : "\\uP\\ulugins          "
		quit            : "\\uQ\\uuit             "
	];

	newWorld
	{
		strings[
			name            : "Untitled"
			maxReached.title: "Error - Can\'t make a new world"
			maxReached.text : "The maximum count of concurrent views has been reached.\r\nNo additional worlds can be created.\r\nThis is due to the system limit of uniform buffers.\r\nClose another view and try again."
		];
	}

	loadWorld
	{
		strings[
			maxReached.title: "Error - Can\'t load world"
			maxReached.text : "The maximum count of concurrent views has been reached.\r\nNo additional worlds can be created or loaded.\r\nThis is due to the system limit of uniform buffers.\r\nClose another view and try again."
		];
	}

	fileDialogs
	{
		strings[
			loadMb3TXTDATTitle     : "Load Microbrush 3 file"
			loadHL1MAPTitle        : "Load Half-Life 1 MAP file"
			loadHL2VMFTitle        : "Load Half-Life 2 VMF file"
			loadQ3MAPTitle         : "Load Quake 3 MAP file"
			saveAsMb3TXTTitle      : "Save as Microbrush 3 .mb3txt file"
			saveAsMb3DATTitle      : "Save as Microbrush 3 .mb3dat file"
			saveAsHL1MAPTitle      : "Save as Half-Life 1 MAP file"
			saveAsHL2VMFTitle      : "Save as Half-Life 2 VMF file"
			saveAsQ3MAPTitle       : "Save as Quake 3 MAP file"
			exportMb3TXTCTitle     : "Export as .mb3txt file with comp. features"
			exportWfOBJTitle       : "Export as Wavefront .obj file"
			filterMb3TXTDAT.title  : "Mb3 files (*.mb3txt, *.mb3dat)"
			filterMb3TXT.title     : "Mb3 .mb3txt files (*.mb3txt)"
			filterMb3DAT.title     : "Mb3 .mb3dat files (*.mb3dat)"
			filterHL1MAP.title     : "Half-Life 1 MAP files (*.map)"
			filterHL2VMF.title     : "Half-Life 2 VMF files (*.vmf)"
			filterQ3MAP.title      : "Quake 3 MAP files (*.map)"
			filterWfOBJ.title      : "Wavefront OBJ files (*.obj)"
			filterAll.title        : "All files (*.*)"
			filterMb3TXTDAT.pattern: "*.mb3txt; *.mb3dat"
			filterMb3TXT.pattern   : "*.mb3txt"
			filterMb3DAT.pattern   : "*.mb3dat"
			filterHL1MAP.pattern   : "*.map"
			filterHL2VMF.pattern   : "*.vmf"
			filterQ3MAP.pattern    : "*.map"
			filterWfOBJ.pattern    : "*.obj"
			filterAll.pattern      : "*.*"
			defaultExtMb3DAT       : "mb3dat"
			defaultExtMb3TXT       : "mb3txt"
			defaultExtHL1MAP       : "map"
			defaultExtHL2VMF       : "vmf"
			defaultExtQ3MAP        : "map"
			defaultExtWfOBJ        : "obj"
		];
	}

	log
	{
		strings[
			title        : "Main menu"
			newWorld     : "New world created"
			loadedWorld  : "Loaded world"
			savedWorld   : "Saved world"
			exportedWorld: "Exported world"
		];
	}

	help
	{ //TODO vervollstndigen
		strings[
			newWorld        : "Create a new world."
			loadReadMeFirst : "Display an important notice regarding the preservation of file format features."
			loadReadMeFirstC: "Please note that this editor doesn\'t support all features of the file formats that it can load. Only those features that it supports are preserved and saved, everything else is dropped. \\b\\cFF3F3FDo not overwrite your original files created with other programs!\\R At the moment, for instance, textures and entities are dropped when loading and would not be saved."
			loadAsNewWorld  : "If this checkbox is checked, the \"load\" functionality creates a new world which is not open then."
			loadMb3TXTDAT   : "Load a .mb3txt or .mb3dat file."
			loadHL1MAP      : "Load a Half-Life 1 MAP file."
			loadHL2VMF      : "Load a Half-Life 2 VMF file."
			loadQ3MAP       : "Load a Quake 3 MAP file."
			save            : "Save the current world as the format it\'s in, or as a .mb3txt file for a new world."
			saveAsAsCopy    : "If this checkbox is checked, the \"save as\" functionality will save a copy that is not open then."
			saveAsMb3TXT    : "Save the current world as a Microbrush 3 .mb3txt file."
			saveAsMb3DAT    : "Save the current world as a Microbrush 3 .mb3dat file."
			saveAsHL1MAP    : "Save the current world as a Half-Life 1 MAP file."
			saveAsHL2VMF    : "Save the current world as a Half-Life 2 VMF file."
			saveAsQ3MAP     : "Save the current world as a Quake 3 .map file."
			exportMb3TXTComp: "Export the current world to a .mb3txt file with additional computed features saved."
			exportWfOBJ     : "Export the current world to a Wavefront OBJ file for use in other modeling programs."
			plugins         : "Bring up the plugins menu."
			quit            : "Quit the program."
		];
	}
}
